Posted by : Sport News



 http://www.turbosquid.com/3d-models/carrion-crow-animated-2005100


This carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale. The model consists of Body, eyelids, pupils, corneas, tongue, feathers.


Polygons

Body: vertices 13,401; polygons 13,400

Eyelids: vertices 5,472; polygons 5,016

Pupils: vertices 820; polygons 864

Corneas: vertices 724; polygons 768

Tongue: vertices 212; polygons 212

Feathers: vertices 418,408; polygons 298,657

Total: vertices 439,037; polygons 318,917


Formats

There is a Blender project and an OBJ file without rigging or animation.


Textures

JC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096

JC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096

JC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096

JC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096

JC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096

JC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096

JC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096

JC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096

JC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096

JC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096

JC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096

JC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096

And more...


Rigging

With fine controllers, postures and animations are easier to create, and the features are as follows:

CTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.

CTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.

CTR_neck_a has multiple customized attributes: "Head follow rotation" controls whether the head rotates following the parent controller, and "Neck follow rotation" controls whether the neck rotates following the parent controller.

CTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; "Limit leg stretching" controls whether the legs can be stretched in IK mode.


Animations

Loopable Flight01 animation at 30 fps, frame range 0-17

Loopable Flight02 animation at 30 fps, frame range 0-9

Loopable walking animation at 30 fps, frame range 0-30

Unlooped LandingTweet animation at 30 fps, frame range 0-250

Unlooped TakeOff animation at 30 fps, frame range 0-332

Unlooped tweeting animation at 30 fps, frame range 0-170

Unlooped feeding animation at 30 fps, frame range 0-215


Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, just with Render enabled.


DOWNLOAD LINK 01

DOWNLOAD LINK 02

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